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(1 edit) (+2)

This is a really good game, I mean replayability is infinite. I think art work is awesome and so is overall game play. I think there could be some more work done on the music, mix the sounds with something calmer would benefit the game imo. Great job!

Hey! I loved this game - it was really additctive! So many towers!! If you're thinking of developing this game any further, I'd love to collaborate on the music... think theres lots of fun to be found with different stacking blocks having a different music sound/style and layering them together to create full tracks as the buildings grow.

Just give me a shout if you're interested! x

I reached to the final building block!!


(+1)

Absolutely love this! The sound design makes me think I'm actually stacking blocks and the music makes me want to keep playing. Gameplay is fun and scratches that "One more run" itch really well. Feels great getting 10+ of the same suit in a row and have the entire equation on screen.

(+3)

Super fun little game. Found myself stuck in the "just one more try!" loop pretty quickly.

If i had to offer up criticisms, the main one would be that there's no record of your previous attempts, even a "tallest tower" tracker would be cool. That and how abrupt losing is. It just resets you, there's no real tangible "you lost" moment, which is great for keeping momentum up and bouncing back, but sad when you had a hot streak and its over with no fanfare

(+2)

Really love the concept of this game. With a bit more fine tuning this could really be turned into a full fletched game! I also like the art. It reminds me of this game called: Habbo club. We used to play this in primary school lol. Nice one!

(+1)

Hmm, interesting concept, but I think it needs more work to work- two block types and no gimmicks is too little. IMO:

  • Have point targets like Balatro instead of points being converted to $
  • When you can't continue, get a big penalty instead of an instant loss. This way the N of blocks you need to build is the limit to your ability to generate points, rather than the (easily-met) target it is now
  • Make the compatibility symbols tiered- e.g. giving a bonus to the next block of a given type placed, rather than merely compatible/incompatible. 
  • Add other mechanics like "can continue combo from green to gray", or "doesn't count towards height if between blocks of the same color", etc. Could be good to have ones that last longer than directly the next block, like "green blocks below are worth 1.5X, can't place green blocks above anymore", or "all identical blocks placed from now have +1X mult", or "absorb the block below into itself and gain its point value"
  • Show block values when buying.
  • IMO a deckbuilding kinda mechanic would work better than just buying more and more blocks into the bag.

Thank you for a detailed review! We had in mind various concepts of how to expand the game, make new blocks, add bonuses etc. However, we considered focusing on polishing the very little what we had.
I still incubate ideas of additional content, the basis of the game encourages your imagination, provokes to think widely. But for a week gamejam it can be just fine.
I personally am fond of idea of Builtown being more of a deckbuilding roguelike with strict values and multiple ways to enforce your city. We'll see if that happens in the future

(+2)

Cool game and concept! I really loved the art, music, and gameplay. Maybe adding a leaderboard would make it even more engaging by motivating players to beat the highest scores. (just an idea) Overall, amazing game! Had a lot of fun with this one :D

(+1)

Really fun game! Love the art, music and sound 

(+1)

Very cool game! Love the visuals and the music is banger!